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Dyrango

8
Posts
2
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A member registered Apr 28, 2022

Recent community posts

Here is the style of which I'm looking for and the same concept. I would like instead of a bird for it to be an "Owl".

Interesting, so basically kinda like int map[][] = new int[10][15]; map {0, 1, 5, 0, 1, 2 etc..}; 

I'm creating everything from scratch in "Java" and I have tried to do something similar to QUOTE: "you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement"EndQuote: The background of the game was that randomly generated or setup with an engine? I have an idea on how I can add objects/background parts but extracting them from the SpriteSheet will be a little challenge. I'll end up having to draw each one first before using in paint to make the level. 

I noticed adding i--; to the end of my method it removes every one of my dust particles before re adding another 10. Is there a way to do this by only removing 1 dust particle at a time?

A video explaining the title a lot better

Hi! Hopefully you are still around here on Itch.io, I downloaded this pack and was wondering how you got the drill to move back and forth, and explaining the tile-able meaning?